


The amount of items you need to yeet increases rapidly, and if you don't yeet the minimum amount needed to reach the PP for that specific item, it won't give you a PP but it'll still substract what you yeeted as progress towards the next PP. If you don't like that kind of mechanic, then Industries is sadly not for you.Īlso, the Muslukk Pit is literally the easiest "system" to comprehend in this game hover over each item & it'll tell you how many you need to yeet to give you a PP, if you do that, it raises the bar in the bottom and gives you the bonus that written right there once you fill that bar.
#Ngu industries reddit upgrade#
You upgrade something to make factories make more or make them faster, you're going to get starved down the production line unless you already compensated. The concept of research throwing off your whole production line is prevalent in all "factory" type games (Factorio/Satisfactory/Factory Town/etc.) there's no getting around this, it's a core mechanic and I can't see how it can ever change. It feels weird to be actively avoiding most of the available researches at any given time. When I started, I was finishing all the existing researches before unlocking the next tech tier but that ended up extremely unbalanced - almost the whole map was taken up with tier 1 buildings trying to support all the hyper-productive higher tier stuff. And even then I'll wait for a day or two so I can get a lot of levels at once and not have to redo the factory so much. Recently I've been just maxing out the tier 1 researches and only doing the higher tiers if I notice that a particular set of buildings is taking up a lot of factory space. It's particularly annoying with something like the Muslukk Pit, since it gives a bunch of different bonus types and as far as I can tell there's no way to even tell what bonuses you just got from throwing in items. Every time I get upgrades for tier 2 or higher tech, I know I'm going to have to go back through all my worlds and either fiddle with every step in the production chain or wipe the world and start over from scratch to balance all the production out and make sure that nothing is getting really overproduced. In most games upgrades are exciting and I'm always happy to get them, but in this game they feel like a hassle. I'm not sure what the solution is, or if there even is one, but I'm curious if any of you are experiencing this and how you deal with it. I'm enjoying NGU Industries overall, but the way upgrades work feels pretty bad.
